Layers update

Yep, nearly two months without an update. I’m sorry, but I didn’t really have something blogworthy until now. Anyway, I’ve rewritten a large deal of the Layers code and added a neat little menu to it:

Instead of choosing a layer from 1 to 20, now every player has the ability to create their own layer. Additionally, there’s three icons which display the players, the amount of entities and the owner of each layer. I’ve added an icon for the owner because the title of layers will probably be changeable. I’m currently looking into minor issues and measuring how much lag it causes. I’m not going to show a video of it yet, because it’s not perfect yet, but you can expect a video very soon.

Evolve

Currently I’m not paying a lot of attention to Evolve, but it is not dead and I’m constantly adding small new features and fixing reported bugs. The chat command and console command code is pretty much done, so soon you’ll be seeing progress on the new menu:

The idea of the layout is a mix between a big menu like ULX and the compactness of ASSMod. Tell me what you think of it!

Sandbox server

I’ve bought a new sandbox server (yet again) which you can find here. This time I really want to spend some time to make it special. Perhaps you also have some suggestions regarding that? Currently I’m thinking of the following features:

  • Lobby at the spawn with minigames for when you have nothing to do
  • Fancy background music
  • Designated build areas (You have your own space which other people can’t build in)
  • A hat store (Cliche, but nonetheless pretty cool :3)

What’s next?

I’m going to France for a few days, so I’ll probably make a post about that some day next week. Anyway, next week I’ll likely post a video of the new Layers in action and perhaps the first steps of the new Evolve menu (which will include entity/weapon restriction and rank modification!).

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