Monthly Archive for May, 2010

Busy days

It’s been ages, but then again I’ve been really busy lately and I’m afraid that will continue for a while. I almost daily have tests at school, I have an admin mod for Garry’s Mod to finish while dealing with competition and I have a life to live. Anyways, let’s start with some screenshots of demos I made for my engine.

Passion - Game of Life

Passion - Julia

Passion - Blur

From top to bottom, it’s demos showing off basic primitives and texturing, shaders and 
post-processing effects using render targets. I know it’s not all that impressive yet, but the functionality these demos show off are basic features a render library needs to have. Currently the only things left are:

  • Model loading
  • Text rendering
  • Clipping planes

After that I will start working on the physics and scripting libraries. I’ve also switched from SVN to Git for source control. What I really like about Git so far are the branching and merging features. You should try it!

Evolve

About a week ago I finally posted the beta thread of Evolve in the Lua section on Facepunch. The responses have been largely positive so far and currently about 70 (!) servers are running the mod. This is really satisfactory and motivates me to continue working on it and adding the features to do a proper release. I’ve also bumped into competition, which I didn’t expect at all. The competition is an admin mod called Exsto by a guy called Prefantastica. He’s an awesome dude, so I hope this doesn’t kill our friendship. Here’s some screenshots, which almost everyone has probably already seen:

menu menu2

Birthday

Last but not least, I celebrated my birthday this Saturday. I bought a PlayStation 3 for myself and my parents got me the games Little Big Planet and Red Dead Redemption :D . Little Big Planet has a lot of features including physics cutting! Of course, the past few days I’ve mostly played Red Dead Redemption and I’m at about 44% of the storyline right now. I’m not going to explain how amazing it is, because there’s enough people who have already done that.

In the next few months I hope to show more and more pictures of my engine getting more features and my first actual game made with it.

Oh, I almost forgot posting this video of the first demo. Enjoy.