Monthly Archive for August, 2009

Evolve and what has happened to Motion Tracker

Some guys on Steam Friends asked me about progress on Evolve lately, so I decided to illuminate that in this post. Recently I became satisfied with the amount of commands and grew tired of the chat commands, so I started working on the GUI. Initially I wanted to come up with a whole new idea, but I learned people actually did like the idea of the NewAdmin menu a lot, so I’m reincarnating it. Here’s how the player menu has turned out:

So, unlike NewAdmin, Evolve features submenus similar to ASSMod, but tons more efficient. I know checkboxes work a bit faster than the whole submenu with enable/disable, but this turns out to be a problem when selecting multiple players, which is a new feature in Evolve. If anyone has suggestions for this, I’d love to hear ‘em.

Anyways, all plugins which have something to do with players unlike !cleanup and !decals now have a completely working menu item and optionally a submenu. Slap for example has a submenu for damage ranging from 10 to 100 and kicking has a submenu with the most used reasons. You can try out the menu yourself by checking out the SVN:

http://evolvemod.googlecode.com/svn/trunk/beta/

It can now be ran as a stand-alone admin mod, there’s no need anymore for ASSMod or another mod to deal with the ranking of people. To make yourself owner, run the following command serverside:

ev rank [yourname] owner

If you have trouble using that method, you can also add yourself to the “owner” group in users.txt.

Motion Tracker

The last thing I’ve posted about Motion Tracker so far is the following video, lacking pretty much all forms of excitement:

Apart from the separate GUI it seems to do exactly the same as the last video. Frankly, that’s actually pretty true. The problem is that in the kind of situation shown in the video it performs perfectly fine, but it starts to glitch when animated objects interact with each other. When replaying for example a stack of crates falling, boxes fall through each other and the movement in general looks completely off. Another problem is that when you break a recorded prop and try to replay it, it won’t return.

So, when I’ve at least finished Evolve, I can focus much better on this. I don’t want to turn it into a glitchy release like Player Weld or NewAdmin again, just to be done with it. The idea is good and it can turn out to be a very useful and interesting tool if done good.

Let me know your opinion.