Holyshit, it’s been a while! Last week I wanted to write a blog, but the final week of school kept me occupied. To make it up to you guys, I’m going to make this blog as interesting as possible. Anyway, let’s start with small stuff and end with the climax, shall we?
To start off, I installed a new theme for XP today and picked a new wallpaper.
Not bad, amiright? I can tell you it’s not easy to find such a wallpaper for a widescreen monitor. After trying Google Images, I almost gave up, but finally found this one on DeviantArt. Why New York? Well, cityscapes like these simply fascinate me. It makes your wallpaper come to life in my opinion.
iPhone OS 3.0
A week ago I bought iPhone OS 3.0 for my iPod Touch. Basically it adds copy/paste, peer-to-peer gaming, Safari improvements and a lot more stuff. I can tell you it is worth the 8 euros. The copy paste feature is really one of those features you can live without until you got it. I immediately jailbroke it again and reinstalled my theme. For those interested, I’m happily using the Monochrome theme. Here’s a screenshot of it:

Motion Kit
Last weekend I decided to start working on Motion Tracker again, the ingame movement recorder. Since I thought the name WebKit sounded awesome, I decided to rename it to Motion Kit. I worked my ass off to write the new recording and replaying code and to make it all work smooth. It’s still far from done, but here’s a video of the progress:
If you want to try it out and personally know me, ask me on Steam Friends to boot up a server and demonstrate it. I just don’t think it’s ready to be tested by the actual public yet.
CakePhysics
CakePhysics is what you could call “my life work”. I’m writing it for three main reasons:
- Getting to learn C++ and DirectX better
- Having a demonstration of my (C++) programming skills
- Creating a nice game to show off
Actually, in the last four days I’ve made a lot of progress. It isn’t limited to boxes anymore, it doesn’t use sprites anymore, it has a console now, it doesn’t crash randomly anymore and the first interactivity has been added. Here’s a nice little screenshot of its current state:
Oh and guess how easy it is to add anti-aliasing in DirectX?
d3dpp.MultiSampleType = D3DMULTISAMPLE_8_SAMPLES;
That easy! :3 Want to try it out? Download it here and have some fun with it! Let me know if anything goes wrong or of course if you just want to tell me what you think of it!




